
Rommel James Bobiles
I liked the game the first time I played it. I played for a couple of days but as I progressed to through the game it quickly got boring because there comes a point where the scrap(the in-game currency it uses) becomes useless because the prices for the upgrades rises exponentially like for he first three upgrades it's in the thousands but beyond that it goes to millions so quick that it gets grindy.
6 people found this review helpful

Fugli Dino
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I've never been hooked by a mobile game like this, Im already at prestage 2. The artstyle and animations are great, gameplay is smoothe. All aspects of the game are creative too, it doesn't get boring once you reach prestage, because it's meant to be played past the first cycle. Edit:I think I'm closing in on the end of the game(prestige 35) and it's slowing down, but definitely worth playing, wonderful ad experience
5 people found this review helpful

A Google user
Great game, but could use some quality of life for the late game. Add an option to disable the popup from leveling; at a certain point, it's more harmful than helpful. Let us auto-fuse things every X seconds. I don't care if it's at 1% of our crate speed, if anything a reason to boost crate speed is needed for late game. An option to make crates take longer to give +1 level would also be an interesting way to push progress faster than the current, where you are limited by APM.
83 people found this review helpful
Shark Jump
September 13, 2019
These are great ideas! We've got some improvements coming in an update soon, but I'll add a way to skip level-up animations and try adding an auto-fuse in the following update.