
James Bailey
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lol. they changed the scoring for the Boss ranking dungeon, but not the old scores. I have no idea what score I get now. also, future update advice. make next month's monster even bigger, so it is impossible to change to a different setup. as it is, it is quite a challenge to switch to a different set. of course it was never an issue when it was under the monster, but whatever.
10 people found this review helpful

Damien Cheers
The gameplay is brilliant, love all the different strategies to take, figuring out the best way to complete each level. The music is also amazing. The design of the main menu is just horrible though, spending so much time going through all the different menus to get rid of all the notification dots is just painful, I don't understand why Devs would make a brilliant game just to sabotage themselves with the awful time wasting BS in the menu. Could've been 5 stars, deleted instead.
3 people found this review helpful
Thank you for the detailed feedback. We're truly glad you enjoyed the gameplay and music. We understand your frustration with the menu design and notification system ā it's valuable input, and we'll seriously consider improvements to make the experience smoother and less time-consuming. E-mail: libertydust@gmail.com

jake robins
So I've played this game for about a month now, it's had it's ups and downs. The upside things is that the art, the macabre theme, and the tower designs are all very cool. The grid tower placement and designing our paths around the objects also adds to the uniqueness of the game. The big downside is the difficulty. It started as an easy game for about 20 levels. Then, as it balanced on difficulty for about 10 levels, it then got ridiculously hard after level 30, and can't get further
17 people found this review helpful